Xbox boss Phil Spencer stated there’s “nothing to say right now” about PlatinumGames’ publicly acknowledged need to revive its canned Scalebound unique.
Scalebound has arguably turn out to be one of the notorious titles in Xbox historical past. Introduced in 2014 for Xbox One, the sport was deliberate as a personality recreation by Bayonetta director Hideki Kamiya. However after an extended interval of growth, the sport was closed in 2017.
Since then, Platinum and Xbox executives have been always requested concerning the challenge, however rumors got here to a head in February when Kamiya instructed IGN Japan that he wish to begin discussions with Microsoft about the opportunity of an official revival of the challenge.
Kamiya stated, “We have achieved quite a lot of work on this, and it is ineffective for Microsoft to maintain the sport as it’s, so we would love to do one thing about it (laughs). Phil! Let’s do it collectively!” He later instructed VGC, “No, this isn’t a joke: I am fully severe.”
Now, Xbox boss Spencer has been requested a couple of potential resurrection. Requested by Recreation Watch if a Scalebound revival is feasible, Spencer replied with a smile (VGC translation: Robert Sephason): “Nothing to say about Scalebound right now.”
Earlier, when requested about the opportunity of resurrecting the platinum title, Spencer gave a clearer reply. “For many who suppose perhaps one thing else is in growth: it isn’t,” he stated when requested about Scalebound in 2020.
Each Xbox and PlatinumGames have beforehand given explanations for what occurred to Scalebound, however Platimum’s Kamiya not too long ago took full accountability for the challenge’s cancellation.
Within the video on Cutscenes A YouTube channel printed in November final 12 months, Kamiya blamed Platinum’s inexperience with Unreal Engine and on-line options as the primary causes behind Scalebound’s cancellation.
Requested why he thinks he’ll have extra luck engaged on Scalebound a second time, Kamiya instructed VGC earlier this 12 months that he thinks Platinum has grown since growth ended.
“Nothing extra wonderful [has changed], solely time. As an organization, we regularly grew, acquired technological expertise and extra folks,” he defined.
“On the time we had been making Scalebound, there have been quite a lot of issues we could not do and that was exhausting for me. It is exhausting to fail like that. When the challenge was closed, the subsequent day I not thought: “I’ve to attempt once more.” I wanted relaxation.
“However time passes, all the pieces modifications, now all the pieces is completely different. I’ve had time to suppose, and sure, I would like to attempt Scalebound once more. That is my feeling.”
Discussing Scalebound in 2020, Xbox’s Spencer stated he has no exhausting emotions for PlatinumGames.
“It is tough as a result of I’ve quite a lot of respect for Platinum, [Hideki] Kamiya-san, the workforce and I are usually not offended,” he stated on the time. “We’re speaking with these guys: there is no such thing as a enmity between the groups. We tried to do one thing, however it did not work, and I remorse that we had been so public about what we had been attempting to do.”